Chunk Lattice
Last updated
Last updated
A world has a single instance of a ChunkLattice. The Chunk Lattice is used to retrieve, set, modify and remove chunks that make up the entirety of your game's world.
The ChunkLattice is used as a singleton and automatically created for a given world instance.
You can access the chunk lattice for a world like this:
The ChunkLattice exposes a number of ways to get chunks, or block types for a world at given types of coordinates. Here's some examples. For a complete list, please see the .
Sometimes, you might want to iterate through every chunk in your world. We can do that with the ChunkLattice
. The ChunkLattice represents the spatial representation of all the known chunks in our world, and allows us to iterate and manipulate the entire chunk and even block state of the world through it.
In this example, let's iterate through all our chunks and replace all of the set blocks in our world of block type id 4 (Let's say id 4 is a water block) with block type id 5 (Let's say id 5 is a lava block).
Currently HYTOPIA does not automatically handle the dynamic loading and unloading of chunks in the ChunkLattice relative to player location in a game. If you want to take on the challenge or require exceptionally large maps in your world, at this time you'll need to implement your own version of dynamic chunk load/unload.
This can be used by a combination of checking player positions each tick, tracking all possible chunks manually, and loading/unloading chunk instances with chunk.spawn()
and chunk.despawn()
as needed.
We intend to build out and support this feature in the future.
The ChunkLattice class is constantly evolving. You can find the latest .
If there are features that we don't currently support for the ChunkLattice that you'd like to see added to the HYTOPIA SDK, you can .